Nice time killer!
I LOVE the game, especially the Chao idea. One thing has been bothering me. Like some games, there is a so called energy bar, and when it is depleted, you must wait, to play again. In Sonic Jump Fever, its the same. Instead of putting an IAP about waiting for shorter times, maybe also out one where energy is removed. About 5 dollars to spend so you do not need to worry about energy again. Its just a suggestion. Sega, you seriously dont need to add an IAP where energy is removed, but if you want to, you can. In fact, waiting actually gets a player MORE attracted to the game then DETRACTED! But still, it might annoy so e people. Anyway, IAPs aside, the game is fantastic, and it might not be as "adventurous" as the first one, but this is the better choice.
Successor to Atari 2600 Version. about
Sonic Jump Fever, v1.5.1